Day 3 part 2

Introduction to Zbrush Digital Tutors

Transforming 3D objects

– The Tool > Deformation palette contains sliders for modifying many aspects of a mesh:

– Offset  in combination with the X Y Z buttons allow for repositioning a mesh on the canvas.

– Rotate in combination with the X Y Z buttons allow for rotating a mesh aorund different axes on the canvas.

– Scale in combination with the X Y Z buttons allow for uniform or non-uniform resizing of a mesh.

Resym modifiers contain options for moving, rotating and resizing meshes

Resym modifiers contain options for moving, rotating and resizing meshes

– Note that the sliders only refer to the degree of change in that action ie if a mesh is rotated the slider will reset to 0 and will have no memory of that mesh’s original position.

– the Move, Scale and Rotate buttons on the top shelf can also be used by using the transpose tool.

– The transpose tool is a gumball with many points to affect the mesh. Tool tips will appear in the status line when they’re hovered over. Options include duplicating, clipping, skewing / stretching and duplicating meshes when combined with RMB and Ctrl.

The Transpose tool combined with Move allows for several affects including clipping, stretching, inflating and duplicating meshes.

The Transpose tool combined with Move allows for several affects including clipping, stretching, inflating and duplicating meshes.

– Tool > Geometry > Position / Size also contains sliders for manipulating the mesh. Unlike the other options these do remember where the mesh was before modifying it, allowing for returning it to its original position.

The geometry size and position sliders are relative to the mesh's original position so it can be easily restored to its starting point.

The geometry size and position sliders are relative to the mesh’s original position so it can be easily restored to its starting point.