Day 1 Results

Most of what was covered today I already knew, the main thing I have taken away from it is a methodical approach to learning and note-taking and laying the groundwork for a searchable, finished blog that I can return to when needed.

Using Ctrl + Hover over commands to get a description of each tool has been valuable for trying out different 2.5D brushes which I’ve previously not bothered with. If I approach each stage of learning the tools with the same mindset I should finish with a much more complete knowledge base rather than a small amount of knowledge across different aspects of Zbrush. The repitition of notes, annotated screenshots and captions should make sure that the things I learn stay remembered.

Day 1 Part 3

Introduction to Zbrush Digital Tutors

Pixols and the 2.5D canvas

– a pixol is a pixel that contains colourdepth, and material information.

– open the tool quick menu to select 2.5D brushes. 2.5D brushes can have strokes and alphas applied to them like sculpting brushes.

open the tool quick menu to see the 2.5D brushes.

open the tool quick menu to see the 2.5D brushes.

– pixols can be tranformed using the MoveScale and Rotate buttons. Select Draw to continue drawing in 2.5D.

Pixols drawn on the canvas can be transformed using the move, scale and rotate tools

Pixols drawn on the canvas can be transformed using the move, scale and rotate tools

– use EraserBrush to remove pixols from the canvas.

Use the EraserBrush to remove pixols from the canvas.

Use the EraserBrush to remove pixols from the canvas.

– materials and colours can be changed during the drawing to overwrite pixols already on the canvas.

the material and colour applied to the pixols can be changed during the drawing.

the material and colour applied to the pixols can be changed during the drawing.

– disable Zadd / Zsub during the drawing to avoid adding depth to pixols already on the canvas, only painting with colour and / or material.

– Mrgb allows for changing colour and material of pixols on the canvas without affecting depth.

RGB allows for changing colour of pixols on the canvas without affecting depth or material.

– MrgbRGB buttons can be disabled entirely to allow drawing depth without affecting the colour or material of the pixols.

Use combinations of ZAdd/Zsub, Mrgb and RGB options to draw with different depth, colour and material affects.

Use combinations of ZAdd/Zsub, Mrgb and RGB options to draw with different depth, colour and material affects.

Document > Save As saves the canvas out as an image, not a 3D model.

– SnakeHookBrush allows for dragging out tendrils with depth.

– FibreBrush allows for covering pixols in fibres / hair

Other brushes can be combined to get interesting 2.5D effects

Other brushes can be combined to get interesting 2.5D effects

– SphereBrush always paints with a perfectly round edge, which can be made larger with more pen pressure or larger strokes.

The SphereBrush with different strokes.

The SphereBrush with different strokes.

– AlphaBrush draws in the shape of the current Alpha at a single depth until a new stroke is started.

– Smudge brush can be used to smear pixols around on the canvas. Combining different strokes and alphas will give different effects.

Different effects using the Smudge Brush with different strokes and alphas.

Different effects using the Smudge Brush with different strokes and alphas.

– Hook Brush can be used to pull pixols out. LMB + Anti-clockwise spirals shrinks the pixols, while LMB + Clockwise spirals enlarges them. Hook Brush can be combined with alphas for different effects.

The effects of the Hook Brush using spiral gestures and alphas.

The effects of the Hook Brush using spiral gestures and alphas.

Day 1 Part 2

Introduction to Zbrush Digital Tutors

Getting Started

– click the large tool icon in the tool palette to open the menu of current tools available. Any meshes that have been imported or created during the project will appear here.

a list of primitives as well as any meshes that have been imported from elsewhere or created during the project.

a list of primitives as well as any meshes that have been imported from elsewhere or created during the project.

– once a tool is selected, drag and release to drop an instance onto the canvas. Although these instances appear 3D and have depth, they are effectively 2D drawings and cannot be edited.

– Ctrl + N clears the canvas of any information.

– press  or select the edit button to manipulate the mesh as a 3D object.

– LMB+drag off the mesh to rotate the view

Alt + LMB off the mesh to pan around the canvas

– Alt + LMB, followed by releasing Alt without releasing LMB allows for zooming the view by dragging forward and backwards.

– turn the floor on and off using the floor button on the right shelf.

– switch between perspective and orthographic views using the perspective button on the right shelf.

use the floor and perspective buttons to disable the floor and switch between perspective and orthographic views.

use the floor and perspective buttons to disable the floor and switch between perspective and orthographic views.

– primitive meshes can’t be sculpted; trying to select a brush and sculpting will result in a pop-up. Use the Make PolyMesh3D button to convert the primitive to an editable polymesh.

use the Make PolyMesh3D button to convert primitive objects into polymeshes that can be sculpted.

use the Make PolyMesh3D button to convert primitive objects into polymeshes that can be sculpted.

– Ctrl + D adds a subdivision layer, allowing for finer sculpting with more polygons. You can also click the divide button under the tool > geometry sub-palette.

– use the SDiv slider to switch between subdivision layers. Found under the tool > geometry sub-palette.

Use the divide button and SDiv slider to add and move between subdivision layers.

Use the divide button and SDiv slider to add and move between subdivision layers.

– use the History slider to undo / redo changes to the model.

– if you deselect edit mode, press Ctrl + N to clear the canvas then re-draw the mesh and press to continue editing the mesh.

– to save out the model use the Save as button to save the model as a Ztool (.ztl).

Day 1

Introduction to Zbrush digital tutors.

The Interface

– Each section within the drop-down menus is called a Palette. Every palette can be moved elsewhere on the UI.

– there is a safe zone around the canvas that can be used for navigating the model even when zoomed right in.

navigation commands can be used in the safe zone even when zoomed right in to the model.

navigation commands can be used in the safe zone even when zoomed right in to the model.

– the panels around the canvas are called shelves.

– the frame button centres the model in the canvas.

Use the frame button to centre the model in the canvas.

Use the frame button to centre the model in the canvas.

– the areas to the left and right of the shelves are called trays. They are accessed by clicking the double arrows and can have different palettes docked within them.

By clicking the double arrows trays can be opened up and used for docking different UI palettes as needed.

By clicking the double arrows trays can be opened up and used for docking different UI palettes as needed.

– Palettes  can only be open in one place at a time, eg if the tool palette is open in the tray and you hover over the tool menu the palette will disappear form the tray. Multiple palettes can be docked in each tray and minimized by clicking on the name. Drag palettes into the tray using the corner icon.

– preferences > interface > one open subpalette enabling this means only one sub-palette can be open at one time. Opening a new sub-palette closes the previous.