Introduction to Zbrush Digital Tutors
Getting Started
– click the large tool icon in the tool palette to open the menu of current tools available. Any meshes that have been imported or created during the project will appear here.
– once a tool is selected, drag and release to drop an instance onto the canvas. Although these instances appear 3D and have depth, they are effectively 2D drawings and cannot be edited.
– Ctrl + N clears the canvas of any information.
– press T or select the edit button to manipulate the mesh as a 3D object.
– LMB+drag off the mesh to rotate the view
– Alt + LMB off the mesh to pan around the canvas
– Alt + LMB, followed by releasing Alt without releasing LMB allows for zooming the view by dragging forward and backwards.
– turn the floor on and off using the floor button on the right shelf.
– switch between perspective and orthographic views using the perspective button on the right shelf.
– primitive meshes can’t be sculpted; trying to select a brush and sculpting will result in a pop-up. Use the Make PolyMesh3D button to convert the primitive to an editable polymesh.
– Ctrl + D adds a subdivision layer, allowing for finer sculpting with more polygons. You can also click the divide button under the tool > geometry sub-palette.
– use the SDiv slider to switch between subdivision layers. Found under the tool > geometry sub-palette.
– use the History slider to undo / redo changes to the model.
– if you deselect edit mode, press Ctrl + N to clear the canvas then re-draw the mesh and press T to continue editing the mesh.
– to save out the model use the Save as button to save the model as a Ztool (.ztl).