Day 5 part 3

Introduction to Zbrush Digital Tutors

Using Textures

– the Texture menu contains ways to bring new textures into the project; Import allows you to load textures from the computer while Lightbox > Texture lets you pick textures that are already in LightboxDouble-click to make a texture the active one.

Importing textures

Use the texture menu to import texture files from your pc or lightbox.

– To apply a texture to a model a texture map must be created, and there are several ways to do that using the Tool and Texture menus:

– Texture has settings to define the resolution of a new texture map.

– Tool > Texture Map allows you to create a new texture map for each subtoolTexture maps can be created from polypainting, masking or UV groups.

The tool and texture menus contain several ways to create new texture maps.

The tool and texture menus contain several ways to create new texture maps.

– Tool > Polypaint > Polypaint from Texture applies polypainting to the model based on the texture map. The higher the subdivision level the more accurately the polypainting will be applied.

a model can be polypainted from an applied texture map.

a model can be polypainted from an applied texture map.

– once polypainted the texture can be cleaned up on the model, hiding any seams or modifying to create a new texture map that is better suited to the 3D model.

– If you now try to recreate a texture map from the new polypainting it won’t work if the model doesn’t have a UV map applied. To create a UV map go to the lowest subdivision level then go to Tool > UV Map where you can set the size of the new UV map and choose how it’s created. PUVTiles is the most accurate method.

To create a texture map form polypainting the model needs a UV map.

To create a texture map form polypainting the model needs a UV map.

– Tool > Texture Map > Clone Txtr copies the texture map to the texture palette where it can be painted with or exported using Texture > Export.

Texture maps can be exported as PSDs for editing in photoshop.

Texture maps can be exported as PSDs for editing in photoshop.

– Dragrect brush with a texture can be used for eg adding stickers and decals to a model.

Day 5 part 2

Introduction to Zbrush Digital Tutors

Adding Materials

– The material palette is found on the left shelf and contains 2 types of materialStandard materials which apply an effect to the model and MatCap materials which simulate specific real-world materials.

the materials palette conatains 2 types of material that can be applied to models to change the appearance.

the materials palette conatains 2 types of material that can be applied to models to change the appearance.

– materials can be polypainted onto a mesh: apply a material then use the M channel to paint on the mesh; when the main material is changed the painted material will remain. Because this is polypainting the border between the materials will be sharp.

materials can be polypainted onto a model using the M channel.

materials can be polypainted onto a model using the M channel.

– To apply a material to the model use the Colour > Fill Object command; the model will keep its material even when a new one is selected in the material palette.

– The Material palette contains ways to modify materials. Common options include Ambient which produces a glowing appearance and Diffuse which affects the brightness of the diffuse colour.

Material > Modifiers > Diffuse Curve can be used to modify the way the colour reacts to the direction of the light, eg have the colour darker on the light-facing side of the model.

The modifiers subpalette contains many options for changing how the material reacts to light

The modifiers subpalette contains many options for changing how the material reacts to light

– Material > Modifiers > Specular affects how shiny the material is. Specular Curve can be altered to affect where the material reflects light.

– Once a material has been modified, open the Material Palette to save or copy the material. You can also load new materials.

Modified materials can be saved and copied through the material palette

Modified materials can be saved and copied through the material palette

– MatCap materials have different options from standard materials in the Modifiers subpalette.

– Material > Wax Modifier creates a subsurface effect on the material. Use the Wax Modifier > Strength to increase the appearance of the effect.

Wax Modifier contains options for creating a subsurface effect on the material.

Wax Modifier contains options for creating a subsurface effect on the material.

– If you wish to reset the material on the model you can either do a new FillObject or use the Zplugin Subtool Master; select then reselect colour and material and it will totally reset the model, allowing for quick switching between materials without needing to use FillObject.

Use the Zplugin Subtool master's Fill option to reset the material assignments on the model.

Use the Zplugin Subtool master’s Fill option to reset the material assignments on the model.