Some very useful new information regarding setting up reference images, this will make sculpting form sketches much easier, as well as knowing how to create reference images for eg colour swatches or illustrations. Learning the different methods of repositioning meshes has given me a better grounding in how to set up multi-part models. Hopefully later in the tutorials they will cover how to move an object yet still sculpt with symmetry.
Remembering to switch off the Smt modifier when subdividing will be essential when it comes to hard edge modeling, which I am keen to do.