Introduction to Zbrush Digital Tutors
Working with Masks
– Hold Ctrl to activate the current Masking Brush. Ctrl + LMB creates a masked area.
– Masked areas are not affected by sculpting or polypainting while active.
– Ctrl + Alt + LMB is a Subtractive Mask Brush and can be used to unmask masked areas.
– Ctrl + LMB starting off the model draws a Masking box. Ctrl + Alt + LMB makes the box an unmasking box. If the masking box doesn’t touch the model when Ctrl is released any current masks are cleared.
– Hold spacebar while drawing a masking box to drag the box around the screen.
– Ctrl + Brush palette shows all the masking tools.
– MaskLasso is a freeform tool for quickly creating large masks.
– MaskCurvePen draws a curve that can be dragged around to mask areas.
– MaskCurve draws a straight line mask border. Press Alt while drawing to add a bend to the curve. Hold spacebar at any point to move the MaskCurve.
– Tool > Masking contains extra options for masks. ViewMask makes the mask invisible without removing it. Inverse flips the mask (can also be done by holding Ctrl + LMB off the model).
– BlurMask and SharpenMask can be used to sharpen or soften the edge of the mask.
– MaskByCavity automatically masks areas deeper than the set depth.
– Primitives have an extra sub-palette for masking called Mask by Alpha. Start by masking the whole primitive then using the buttons to unmask areas by Row, Col and Grd according to the Sel and Skp settings.
– The Move tool can be used to draw out topological masks. Hold Ctrl + LMB starting on the model to mask the whole model along the transpose axis.
– Ctrl + LMB on masked areas to soften the mask boundary.