Introduction to Zbrush Digital Tutors
Subdividing Geometry
– Subdivision tools are found under Tool > Geometry.
– Tool > Geometry > Divide or Ctrl + D adds one subdivision layer to the active tool.
– Move up one subdivision layer using D or move down one subdivision layer using Shift + D. You can also use the SDiv slider or the Higher Res / Lower Res buttons.
– use the Del Lower / Del Higher to delete subdivision layers. The layers are relative to the current layer.
– Tool > Geometry > Smt smooths the mesh when subdivision layers are added. If this option is turned off polygons are added but the shape of the mesh is not changed.
– if the first subdivision layers are added without Smt, then the top layer is added with Smt some smoothing will be added to lower subdivision layers.
– Ztools retain their subdivision layers.
– Low Subdivision models are needed for creating Normal Maps from High Subdivision models.
– Tool > Geometry > Freeze Subdivision Levels can be used to retain subdivision information when carrying out operations that normally need a mesh with no subdivision levels.