Introduction to Zbrush Digital Tutors
Transforming 3D objects
– The Tool > Deformation palette contains sliders for modifying many aspects of a mesh:
– Offset in combination with the X Y Z buttons allow for repositioning a mesh on the canvas.
– Rotate in combination with the X Y Z buttons allow for rotating a mesh aorund different axes on the canvas.
– Scale in combination with the X Y Z buttons allow for uniform or non-uniform resizing of a mesh.
– Note that the sliders only refer to the degree of change in that action ie if a mesh is rotated the slider will reset to 0 and will have no memory of that mesh’s original position.
– the Move, Scale and Rotate buttons on the top shelf can also be used by using the transpose tool.
– The transpose tool is a gumball with many points to affect the mesh. Tool tips will appear in the status line when they’re hovered over. Options include duplicating, clipping, skewing / stretching and duplicating meshes when combined with RMB and Ctrl.
– Tool > Geometry > Position / Size also contains sliders for manipulating the mesh. Unlike the other options these do remember where the mesh was before modifying it, allowing for returning it to its original position.