Introduction to Zbrush Digital Tutors
Setting up reference images
– These steps are specific to this model:
– draw a cylinder primitive
-in the Initialize palette set X and Y size to 20
– in the Deformation palette rotate by 90 degrees in the X axis
– subdivide several time
– Make PolyMesh3D
– under the Draw Menu there is a palette specifically for grids and reference maps. Options include which faces to assign Maps to (Front-Back, Left-Right, Up-Down), and an option for using one Map for both planes (one).
– Map1 / Map2 brings up the texture palette to select an image.
– If the image you wish to use isn’t in the texture palette, go to Texture > Import and the images will be available next time you click on Map1 / Map2. Other options are enabled once a Map is loaded.
– Draw > Snap > Snap to Mesh snaps the reference map to the size of the mesh on the canvas.
– Draw > (F-B/U-D/L-R) > Adjust allows for changing the reference map’s colour, contrast and cropping.
– To make the reference map visible through the mesh use Draw > Fill Mode 1 / 2 / 3, or the Front button.
– once reference maps have been set they can be all switched off at the same time using the floor button on the right shelf.
– Reference images can be created from a model using Draw > Snapshot to Grid, which creates a texture map for each of the six planes.