Day 5 part 2

Introduction to Zbrush Digital Tutors

Adding Materials

– The material palette is found on the left shelf and contains 2 types of materialStandard materials which apply an effect to the model and MatCap materials which simulate specific real-world materials.

the materials palette conatains 2 types of material that can be applied to models to change the appearance.

the materials palette conatains 2 types of material that can be applied to models to change the appearance.

– materials can be polypainted onto a mesh: apply a material then use the M channel to paint on the mesh; when the main material is changed the painted material will remain. Because this is polypainting the border between the materials will be sharp.

materials can be polypainted onto a model using the M channel.

materials can be polypainted onto a model using the M channel.

– To apply a material to the model use the Colour > Fill Object command; the model will keep its material even when a new one is selected in the material palette.

– The Material palette contains ways to modify materials. Common options include Ambient which produces a glowing appearance and Diffuse which affects the brightness of the diffuse colour.

Material > Modifiers > Diffuse Curve can be used to modify the way the colour reacts to the direction of the light, eg have the colour darker on the light-facing side of the model.

The modifiers subpalette contains many options for changing how the material reacts to light

The modifiers subpalette contains many options for changing how the material reacts to light

– Material > Modifiers > Specular affects how shiny the material is. Specular Curve can be altered to affect where the material reflects light.

– Once a material has been modified, open the Material Palette to save or copy the material. You can also load new materials.

Modified materials can be saved and copied through the material palette

Modified materials can be saved and copied through the material palette

– MatCap materials have different options from standard materials in the Modifiers subpalette.

– Material > Wax Modifier creates a subsurface effect on the material. Use the Wax Modifier > Strength to increase the appearance of the effect.

Wax Modifier contains options for creating a subsurface effect on the material.

Wax Modifier contains options for creating a subsurface effect on the material.

– If you wish to reset the material on the model you can either do a new FillObject or use the Zplugin Subtool Master; select then reselect colour and material and it will totally reset the model, allowing for quick switching between materials without needing to use FillObject.

Use the Zplugin Subtool master's Fill option to reset the material assignments on the model.

Use the Zplugin Subtool master’s Fill option to reset the material assignments on the model.

Day 2

Introduction to Zbrush Digital Tutors

Basics of creating Geometry

– To view a wireframe on the mesh, tranform > PolyF or Shift + F or PolyF button on the right shelf.

Different ways to enable a polyframe

Different ways to enable a polyframe

Primitives can’t be sculpted but can be transformed while in edit mode. To see options go to tool > Initialize which will display options relating to that primitive eg initial size and resolution.

Initialize settings can be used to modify primitives before converting to polymesh for editing.

Initialize settings can be used to modify primitives before converting to polymesh for editing.

– Coverage is what angle the primitive is filled to in degrees.

– TaperTop and InnerRadius can turn a Cylinder into a hollowed flat cone.

– Twist can turn a Ring into a ribbed pipe.

– SweepProfile can create some interesting curves which are further modified in the Initialize palette.

Helix3D can be used to create eg suspension springs that vary along the length.

– Gear3D has a lot of options and can create very intricate shapes and features for other models.

– Lightbox (,) is where you can find imported tools, projects, materials, alphas and brushes.

– if a tutorial uses a non-standard sculpting brush it will likely be found in lightbox eg TrimHole.

Lightbox provides quick access to lots of important items.

Lightbox provides quick access to lots of important items.