Day 5 part 3

Introduction to Zbrush Digital Tutors

Using Textures

– the Texture menu contains ways to bring new textures into the project; Import allows you to load textures from the computer while Lightbox > Texture lets you pick textures that are already in LightboxDouble-click to make a texture the active one.

Importing textures

Use the texture menu to import texture files from your pc or lightbox.

– To apply a texture to a model a texture map must be created, and there are several ways to do that using the Tool and Texture menus:

– Texture has settings to define the resolution of a new texture map.

– Tool > Texture Map allows you to create a new texture map for each subtoolTexture maps can be created from polypainting, masking or UV groups.

The tool and texture menus contain several ways to create new texture maps.

The tool and texture menus contain several ways to create new texture maps.

– Tool > Polypaint > Polypaint from Texture applies polypainting to the model based on the texture map. The higher the subdivision level the more accurately the polypainting will be applied.

a model can be polypainted from an applied texture map.

a model can be polypainted from an applied texture map.

– once polypainted the texture can be cleaned up on the model, hiding any seams or modifying to create a new texture map that is better suited to the 3D model.

– If you now try to recreate a texture map from the new polypainting it won’t work if the model doesn’t have a UV map applied. To create a UV map go to the lowest subdivision level then go to Tool > UV Map where you can set the size of the new UV map and choose how it’s created. PUVTiles is the most accurate method.

To create a texture map form polypainting the model needs a UV map.

To create a texture map form polypainting the model needs a UV map.

– Tool > Texture Map > Clone Txtr copies the texture map to the texture palette where it can be painted with or exported using Texture > Export.

Texture maps can be exported as PSDs for editing in photoshop.

Texture maps can be exported as PSDs for editing in photoshop.

– Dragrect brush with a texture can be used for eg adding stickers and decals to a model.

Day 2

Introduction to Zbrush Digital Tutors

Basics of creating Geometry

– To view a wireframe on the mesh, tranform > PolyF or Shift + F or PolyF button on the right shelf.

Different ways to enable a polyframe

Different ways to enable a polyframe

Primitives can’t be sculpted but can be transformed while in edit mode. To see options go to tool > Initialize which will display options relating to that primitive eg initial size and resolution.

Initialize settings can be used to modify primitives before converting to polymesh for editing.

Initialize settings can be used to modify primitives before converting to polymesh for editing.

– Coverage is what angle the primitive is filled to in degrees.

– TaperTop and InnerRadius can turn a Cylinder into a hollowed flat cone.

– Twist can turn a Ring into a ribbed pipe.

– SweepProfile can create some interesting curves which are further modified in the Initialize palette.

Helix3D can be used to create eg suspension springs that vary along the length.

– Gear3D has a lot of options and can create very intricate shapes and features for other models.

– Lightbox (,) is where you can find imported tools, projects, materials, alphas and brushes.

– if a tutorial uses a non-standard sculpting brush it will likely be found in lightbox eg TrimHole.

Lightbox provides quick access to lots of important items.

Lightbox provides quick access to lots of important items.